Yes, there's micro-style gameplay in CoH but it focuses on tossing grenades to disrupt that machine gun nest, and not rotating your units in and out to evenly spread damage among all your marines. I haven't personally played tales of valor so I can't really say if that's worth it or not, but I know it doesn't come with any more factions but it does come with more types of missions and a few more units.Īs a whole Company of Heroes is a fantastic game, it's a lot of fun that focuses more on tactical gameplay and making smart decisions with the best of your resources, in comparison to Starcraft II's style of RTS which does a lot of mini-level micro gameplay. The base game + opposing fronts is 100% worth it as opposing fronts gives you 2 more factions for a total of 4: British, US, Wehrmacht, and Panzer Elite. The game does feature capture points as a means of getting resources but you build a base at your starting location and very rarely will you be building any production buildings in forward lines, however you will be making machine gun nests, booby traps, barbed wire, etc. Truthfully CoH is a bridge between the two of those. Which Dawn of War are you talking about? If you're referring to DoW I then this is not really similar as DoW I had you building massive bases across the map, whereas in DoW II you were tasked with building your own personalized squads that had their own customizable weapons.